Shadow Beast

Medium Fey, chaotic evil

Armor Class 14

Hit Points 135 (18d8+54)

Speed fly +40, walk +0, hover true

Challenge 7

STR
20
+5
DEX
18
+4
CON
17
+3
INT
14
+2
WIS
14
+2
CHA
19
+4

Saving Throws con +6, dex +7

Skills stealth +7

Senses darkvision 60 ft., passive Perception 12

Languages Common, Elvish, Umbral, Void Speech

Special Abilities

Amorphous. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.

Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. the shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: 3/day each: fear, telekinesis

Magic Resistance. The beast has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shadow beast makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.

Source: Tome of Beasts · OGL/Open