Sea Dragon Wyrmling

Medium Dragon, Neutral Evil

Armor Class 17 (natural armor)

Hit Points 52 (8d8 + 16)

Speed fly +30, walk +40

Challenge 3

STR
17
+3
DEX
10
+0
CON
15
+2
INT
13
+1
WIS
11
+0
CHA
15
+2

Saving Throws cha +4, con +4, dex +2, wis +2

Skills Stealth +2, Perception +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities cold

Condition Immunities False

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Common, Draconic, Primordial

Special Abilities

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.

Source: Tome of Beasts 2023 · OGL/Open