Sea Dragon Wyrmling
Medium Dragon, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 52 (8d8 + 16)
Speed fly +30, walk +40
Challenge 3
Saving Throws cha +4, con +4, dex +2, wis +2
Skills Stealth +2, Perception +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities cold
Condition Immunities False
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Primordial
Special Abilities
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
Source: Tome of Beasts 2023 · OGL/Open