Sea Dragon Wyrmling
Medium Dragon, Neutral Evil
False
Armor Class 17 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft., fly 30 ft.
- STR
- 17 (+3)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 13 (+1)
- WIS
- 11 (+0)
- CHA
- 15 (+2)
Saving Throws Cha +4, Con +4, Dex +2, Wis +2
Skills Stealth +2, Perception +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities cold
Condition Immunities False
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Primordial
Challenge 3
Traits
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.






