Sea Dragon Wyrmling

Medium Dragon, neutral evil

Armor Class 17 (natural armor)

Hit Points 52 (8d8+16)

Speed fly +60, swim +40, walk +30

Challenge 2

STR
17
+3
DEX
10
+0
CON
15
+2
INT
13
+1
WIS
11
+0
CHA
15
+2

Saving Throws cha +4, con +4, dex +2, wis +2

Skills stealth +2, perception +4

Damage Immunities cold

Senses blindsight 10 ft. darkvision 60 ft., passive Perception 14

Languages Common, Draconic, Primordial

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone.

Source: Tome of Beasts · OGL/Open