Scheznyki

Small Fey, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 135 (18d6 + 72)

Speed fly +15, walk +40

Challenge 6

STR
19
+4
DEX
15
+2
CON
18
+4
INT
15
+2
WIS
16
+3
CHA
16
+3

Saving Throws con +7, str +7

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities unconscious

Senses darkvision 60 ft., passive Perception 13

Languages Common, Dwarvish, Sylvan

Special Abilities

Beard Weakness. A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows.

Brute. A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack).

Magic Resistance. The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

War Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Arcane Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.

Invisibility. The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

Spellcasting. The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14): At will: dancing lights, faerie fire 3/day each: locate object, hideous laughter, ray of enfeeblement 1/day each: dispel magic, hold person

Source: Tome of Beasts 2023 · OGL/Open