Sasori Fukurowashi
Medium Fey (kami), neutral good
Armor Class 17 (natural armor)
Hit Points 123 (19d8+38)
Speed fly +80, walk +40, climb +20
Challenge 9
Saving Throws dex +8, wis +9
Skills stealth +8, perception +9
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses truesight 60 ft., passive Perception 19
Languages Common, Sylvan
Special Abilities
Ethereal Jaunt. As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Flyby. The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Magic Resistance. The kami has advantage on saving throws against spells and other magical effects
Keen Hearing and Sight. The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Source: Tome of Beasts 2 · OGL/Open