River Dragon Wyrmling

Medium Dragon

Armor Class 16

Hit Points 44 (8d8+8)

Speed fly +60, swim +60, walk +50

Challenge 2

STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
10
+0

Skills nature +2, insight +4, stealth +4, deception +2, acrobatics +4, perception +4

Damage Resistances damage from nonmagical weapons

Condition Immunities fatigue

Senses darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14

Languages Aquan, Draconic

Special Abilities

Amphibious. The dragon can breathe air and water.

Flowing Grace. The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.

Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Torrential Breath (Recharge 5-6). The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open