Rakshasa, Slayer

Medium Fiend, lawful evil

Armor Class 18 (natural armor)

Hit Points 142 (19d8+57)

Speed walk +30

Challenge 9

STR
14
+2
DEX
20
+5
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
18
+4

Skills perception +2

Damage Vulnerabilities piercing from magic weapons wielded by good creatures

Senses darkvision 60', passive Perception 16

Languages Common, Infernal

Special Abilities

Limited Magic Immunity. Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.

Actions

Multiattack. Three Rapier or Light Crossbow attacks.

Rapier. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn.

Light Crossbow. Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn.

Spellcasting. Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead

Bonus Actions

Cunning Action. Takes the Dash Disengage or Hide action.

Gain the Upper Hand. The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage.

Reactions

Shadow Leap. When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness.

Source: Tome of Beasts 3 · OGL/Open