Orphan of the Black

Small Fey, neutral evil

Armor Class 13

Hit Points 49 (9d6+18)

Speed walk +30

Challenge 2

STR
10
+0
DEX
16
+3
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
13
+1

Damage Resistances bludgeoning

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 10

Languages Common

Special Abilities

Forbiddance. An orphan of the black can't enter a residence without an invitation from one of the occupants.

Sense Law. An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.

Transmit Pain. A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.

Actions

Multiattack. The orphan of the black makes two melee attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Incite Violence (Recharge 5-6). The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.

Source: Tome of Beasts 2 · OGL/Open