Orphan of the Black
Small Fey, neutral evil
Armor Class 13
Hit Points 49 (9d6+18)
Speed walk +30
Challenge 2
Damage Resistances bludgeoning
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Common
Special Abilities
Forbiddance. An orphan of the black can't enter a residence without an invitation from one of the occupants.
Sense Law. An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.
Transmit Pain. A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.
Actions
Multiattack. The orphan of the black makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Incite Violence (Recharge 5-6). The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.
Source: Tome of Beasts 2 · OGL/Open