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Mudlark

Tiny beast, unaligned

AC
13
HP
5
Speed
10
CR
0

Mudlarks work the low-tide flats in chattering flocks, probing for worms between the drowned fence-posts. Harbour children train the boldest ones to carry folded notes knotted in oilcloth from one jetty to the next.


Armor Class 13 (natural armor)

Hit Points 5 (2d4)

Speed 10 ft., fly 40 ft.


STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Skills Perception +3

Senses passive Perception 13

Languages —

Challenge 0


Traits

Tidewise. The mudlark knows the state of the local tide by instinct and will not fly a message it cannot finish before the water turns.

Message Knot. The mudlark can carry one folded note weighing 1 ounce or less. It remembers a single destination jetty and flies there by the most direct safe route.

Actions

Deliver. The mudlark lands beside the named recipient, if living and within 1 mile, and holds out its message leg until the note is taken.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022