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Mourncross Effigy

Large construct, unaligned

AC
17
HP
85
Speed
30
CR
7

Mourncross burns an effigy at the crossroads every year to mark the towers it has lost, and it has run out of room for new ones, so the old frames are left standing in the field behind the market. Wicker, road-tar and nine iron hooks. They have started walking on the nights they were built to be burned on, and they walk toward the towers.


Armor Class 17 (natural armor)

Hit Points 85 (9d10 + 36)

Speed 30 ft.


STR
20 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
3 (-4)

Damage Vulnerabilities fire

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages —

Challenge 7


Traits

Immutable Form. The effigy is immune to any spell or effect that would alter its form.

Built to Burn. When the effigy takes Fire damage it does not fall unconscious at 0 hit points; it continues to act until the end of its next turn and then collapses. While burning it deals an extra 3 (1d6) Fire damage with each hook attack.

Actions

Multiattack. The effigy makes two hook attacks.

Iron Hook. Melee Attack Roll: +8, reach 10 ft. Hit: 16 (2d10 + 5) Piercing damage, and the target is grappled (escape DC 16) if it is Large or smaller.

Walk It Down. The effigy moves up to its speed in a straight line. Each creature in its path must succeed on a DC 16 Strength saving throw or take 13 (3d8) Bludgeoning damage and be knocked prone.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022