Mourncross Effigy
Large construct, unaligned
Mourncross burns an effigy at the crossroads every year to mark the towers it has lost, and it has run out of room for new ones, so the old frames are left standing in the field behind the market. Wicker, road-tar and nine iron hooks. They have started walking on the nights they were built to be burned on, and they walk toward the towers.
Armor Class 17 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
- STR
- 20 (+5)
- DEX
- 10 (+0)
- CON
- 19 (+4)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 3 (-4)
Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages —
Challenge 7
Traits
Immutable Form. The effigy is immune to any spell or effect that would alter its form.
Built to Burn. When the effigy takes fire damage it does not fall unconscious at 0 hit points; it continues to act until the end of its next turn and then collapses. While burning it deals an extra 3 (1d6) fire damage with each hook attack.
Actions
Multiattack. The effigy makes two hook attacks.
Iron Hook. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 16) if it is Large or smaller.
Walk It Down. The effigy moves up to its speed in a straight line. Each creature in its path must succeed on a DC 16 Strength saving throw or take 13 (3d8) bludgeoning damage and be knocked prone.





