Moppet — fantasy monster illustration. Moppet is a tiny construct (Challenge Rating 1).

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Moppet

Tiny Construct, unaligned

AC
10
HP
17
Speed
20
CR
1

Armor Class 10

Hit Points 17 (5d6)

Speed 20 ft.


STR
3 (-4)
DEX
10 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
15 (+2)

Skills Perception +0

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious

Senses darkvision 60', passive Perception 10

Languages understands one language known by its creator but can't speak

Challenge 1


Traits

Construct Nature. Doesn't require air food drink or sleep.

False. [+]Appearance[/+] Motionless: indistinguishable from normal doll.

Psychic Pool. Absorbs psychic energy from creatures in its nightmare holding up to four Psychic Points. As a bonus action while casting a spell within 5 ft. of moppet owner can expend points equal to spell's level to cast with o using spell slot.

Actions

Psychic Burst. Melee or Ranged Spell Attack: +4 to hit 5 ft. or range 60' one target 9 (2d6+2) psychic. If moppet scores a critical hit it gains one Psychic Point.

Waking Nightmare. Each creature with Int 3+ within 60' of moppet: DC 13 Int save. Fail: creature enters collective fugue state with all that failed unconscious but doesn't drop anything held/fall prone. All in fugue face hostile nightmare creature with brown bear's stats but deals psychic instead of piercing or slashing. Creature appearance is up to GM but should reflect mutual fears of affected creatures. Fight with nightmare creature works as normal except all action takes place in minds of affected. When affected creature is reduced to 0 hp moppet gains one Psychic Point. If nightmare creature or moppet is reduced to 0 hp all in fugue awaken. Spell slots or class features used in nightmare combat are expended but magic item charges or uses aren't. If creature in fugue takes damage from source other than nightmare creature can immediately re-save with advantage success ends effect on itself. If creature's save is succeeds/effect ends for it creature immune to moppet's Waking Nightmare next 24 hrs.

Bonus Actions

Nimble Moves. Takes the Dash or Disengage action.

Community Images

Moppet — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
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