Monkey King — fantasy monster illustration. Monkey King is a medium celestial (Challenge Rating 21).

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Monkey King

Medium Celestial, neutral

AC
21
HP
262
Speed
60
CR
21

Armor Class 21 (natural armor)

Hit Points 262 (25d8+150)

Speed 60 ft., fly 60 ft.


STR
19 (+4)
DEX
24 (+7)
CON
22 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
17 (+3)

Saving Throws Con +13, Dex +14, Wis +12

Skills Insight +12, Stealth +14, Deception +10, Acrobatics +14, Perception +12

Damage Immunities necrotic, poison, radiant

Condition Immunities charmed, frightened, poisoned, stunned

Senses truesight 120 ft., passive Perception 22

Languages Celestial, Common, Simian

Challenge 21


Traits

Legendary Resistance (3/Day). If the Monkey King fails a saving throw, he can choose to succeed instead.

Magic Resistance. The Monkey King has advantage on saving throws against spells and other magical effects.

Simian Affinity. The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.

Actions

Multiattack. The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.

Golden Staff. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.

Enlightened Ray. Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.

Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.

Reactions

Drunken Dodge. When the Monkey King is hit by a weapon attack, he gains resistance to bludgeoning, piercing, and slashing damage until the end of that turn.

Legendary Actions

The Monkey King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Monkey King regains spent legendary actions at the start of his turn.

Great Leap. The Monkey King moves up to his speed without provoking opportunity attacks.

Quick Staff. The Monkey King makes a golden staff attack.

Golden Burst (Costs 3 Actions). Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.

Community Images

Monkey King — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022