Mithral Dragon Wyrmling
Medium Dragon, Neutral
Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed fly +50, walk +60
Challenge 1
Saving Throws cha +4, con +3, dex +4, wis +4
Skills Insight +4, Stealth +4, Perception +6
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities slashing
Condition Immunities charmed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16
Languages all, telepathy 30 ft.
Special Abilities
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Instead of dealing damage, the dragon can attempt to end one magical effect of its choice of 2nd level or lower on the target. This effect works like the dispel magic spell, except the dragon must always make an ability check. Its ability check for this is +4.
Shard Breath (Recharge 5-6). The mithral dragon spits metallic shards in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the start of the dragon's next turn, then the shards dissolve into wisps of silvery smoke.
Source: Tome of Beasts 2023 · OGL/Open