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Mirefetch

Medium fey, chaotic neutral

AC
14
HP
49
Speed
30
CR
3

A mirefetch takes the shape of the last person to drown within sight of it, and it is not pretending. It genuinely does not know it is not them. Travellers report being met on the road by someone they buried, who is confused about why the conversation is going badly, and who becomes dangerous only when contradicted.


Armor Class 14 (natural armor)

Hit Points 49 (9d8 + 9)

Speed 30 ft., swim 30 ft.


STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Cha +5, Wis +4

Skills Stealth +5, Deception +5

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 12

Languages Common, Sylvan

Challenge 3


Traits

Borrowed Face. The mirefetch appears as the most recent creature to have drowned within 1 mile of it, including its clothing and possessions. A creature that knew the drowned person can tell something is wrong with a successful DC 13 Wisdom (Insight) check; the mirefetch itself is unaware of the deception.

Amphibious. The mirefetch can breathe air and water.

Actions

Cold Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Cold damage.

Insist. The mirefetch names a creature it can see within 30 feet as someone who wronged it in a life it did not have. That creature must succeed on a DC 13 Charisma saving throw or be charmed until the end of its next turn, spending its turn arguing rather than acting.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022