Mirager — fantasy monster illustration. Mirager is a medium fey (Challenge Rating 3).

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Mirager

Medium Fey, Neutral Evil

AC
13
HP
78
Speed
30
CR
3

False


Armor Class 13

Hit Points 78 (12d8 + 24)

Speed 30 ft.


STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
19 (+4)

Skills Deception +6, Perception +4, Performance +8

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 14

Languages Common, Sylvan

Challenge 3


Traits

Sensuous Grace. The mirager moves with a flowing grace that Humanoids find appealing. If the mirager moves at least 10 feet on its turn, each Humanoid within 30 feet of it that can see it must succeed on a DC 14 Charisma saving throw or be charmed until the end of its next turn.

Actions

Multiattack. The mirager makes two Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is also grappled (escape DC 13). The mirager can grapple only one creature at a time.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Thirsting Kiss. Melee Spell Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the mirager, incapacitated, or restrained. Hit: 22 (4d8 + 4) necrotic damage, and the mirager gains temporary hp equal to half that amount.

Blow Kiss. The mirager blows a kiss at a creature charmed by it. The target must make a DC 14 Charisma saving throw. On a failure, a creature takes 17 (5d6) psychic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and the charmed condition immediately ends on it.

Illusory Appearance. The mirager covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the mirager takes a bonus action to end it or if the mirager dies.

Spellcasting. The mirager casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14): 3/day: charm person 1/day each: hallucinatory terrain (as an action), suggestion

Bonus Actions

Sand Dancer. While in sandy terrain, the mirager takes the Dash or Disengage action.

Community Images

Mirager — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022