Mi-Go
Medium Plant, Neutral Evil
False
Armor Class 17 (natural armor)
Hit Points 95 (10d8 + 50)
Speed 60 ft., fly 30 ft.
- STR
- 16 (+3)
- DEX
- 19 (+4)
- CON
- 21 (+5)
- INT
- 25 (+7)
- WIS
- 15 (+2)
- CHA
- 13 (+1)
Saving Throws Cha +4, Con +8, Str +6
Skills Arcana +10, Stealth +7, Medicine +5, Deception +7, Perception +5
Damage Vulnerabilities False
Damage Resistances cold, radiant
Damage Immunities False
Condition Immunities False
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Common, Void Speech
Challenge 5
Traits
Deathly Spores. When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.
Void Traveler. The mi-go doesn't require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.
Actions
Multiattack. The mi-go makes two Claw or Psychic Bolt attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.
Psychic Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.
Spore Burst (Recharge 5-6). The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.






