Mi-Go

Medium Plant, Neutral Evil

Armor Class 17 (natural armor)

Hit Points 95 (10d8 + 50)

Speed fly +30, walk +60

Challenge 5

STR
16
+3
DEX
19
+4
CON
21
+5
INT
25
+7
WIS
15
+2
CHA
13
+1

Saving Throws cha +4, con +8, str +6

Skills Arcana +10, Stealth +7, Medicine +5, Deception +7, Perception +5

Damage Vulnerabilities False

Damage Resistances cold, radiant

Damage Immunities False

Condition Immunities False

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15

Languages Common, Void Speech

Special Abilities

Deathly Spores. When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

Void Traveler. The mi-go doesn't require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.

Actions

Multiattack. The mi-go makes two Claw or Psychic Bolt attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

Psychic Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.

Spore Burst (Recharge 5-6). The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.

Source: Tome of Beasts 2023 · OGL/Open