Lockwitch
Medium fey, neutral evil
Every lock on the reach has its keeper, and every keeper its price in politeness. The lockwitch minds her gates with a boat hook and a sweet voice, raising the water for the courteous and closing it over the rude.
Armor Class 13 (oilskin wraps)
Hit Points 104 (16d8 + 32)
Speed 30 ft., swim 20 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Cha +5
Skills Deception +5, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 3
Traits
Gate Control. As a bonus action, the lockwitch raises or lowers water within 30 feet. Until the start of her next turn, that area is difficult terrain for creatures of her choice, and she can push one creature 10 feet (no save if willing, otherwise a DC 13 Charisma saving throw negates the push).
Actions
Multiattack. The lockwitch makes two iron key attacks.
Iron Key. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.
Drowning Charm (Recharge 5–6). One creature within 30 feet must succeed on a DC 13 Charisma saving throw or be charmed for 1 minute. While charmed, it walks toward the nearest deep water by the safest route and cannot hold its breath to dive.





