Likho
Medium Monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 90 (12d8+36)
Speed walk +40
Challenge 6
Saving Throws cha +8, con +7
Skills stealth +10, acrobatics +7, perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Goblin, Void Speech
Special Abilities
Pounce. If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.
Innate Spellcasting. the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: at will: message 3/day each: crown of madness, mirror image, ray of enfeeblement 1/day: bestow curse
Magic Resistance. The likho has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The likho makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Disruptive Gaze. As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.
Source: Tome of Beasts · OGL/Open