Light Dragon Wyrmling

Medium Dragon, neutral good

Armor Class 13 (natural armor)

Hit Points 39 (6d8+12)

Speed fly +60, walk +30

Challenge 2

STR
14
+2
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
13
+1

Saving Throws cha +1, con +4, dex +2, wis +4

Skills perception +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities radiant

Condition Immunities blinded

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Special Abilities

Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.

Source: Creature Codex · OGL/Open