Light Dragon Wyrmling
Medium Dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 39 (6d8+12)
Speed 30 ft., fly 60 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 13 (+1)
Saving Throws Cha +1, Con +4, Dex +2, Wis +4
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities blinded
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2
Traits
Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.






