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Levee Golem

Large construct, lawful neutral

AC
15
HP
133
Speed
30
CR
5

Where the river runs high each spring, the mill-towns pack earth and floodgate timber into patient guardians. A levee golem walks its stretch of bank day and night, tamping breaches shut with hands like dock pilings.


Armor Class 15 (packed earth and floodgate timbers)

Hit Points 133 (14d10 + 56)

Speed 30 ft.


STR
17 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)

Saving Throws Str +6

Skills Athletics +6

Damage Resistances bludgeoning from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its builder but cannot speak

Challenge 5


Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Levee-Bound. While standing on earth or mud within 30 feet of a riverbank, levee, or dam, the golem has advantage on saving throws against being moved against its will.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Attack Roll: +6, reach 10 ft. Hit: 17 (4d6 + 3) Bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be pushed 10 feet away from the golem.

Breach-Seal. The golem tamps earth, timber, or stone back into place. It repairs one damaged structure, embankment, or vehicle within 5 feet of it, restoring 10 (3d6) hit points to the object, or packs loose earth into a 10-foot breach so the gap counts as difficult terrain instead of open water.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022