Lemure

Medium Fiend (devil), lawful evil

Armor Class 7

Hit Points 13 (3d8)

Speed walk +15

Challenge 0

STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands infernal but can't speak

Special Abilities

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Source: 5e Core Rules · OGL/Open