Lamp-Moth
Tiny beast, unaligned
Palm-sized, ash-grey, and drawn to any flame it can see. Lantern-keepers never minded them — a tower thick with lamp-moths was a tower whose light was still carrying. The marsh has learned to read them the same way, which is why a swarm of moths overhead is now taken as a sign that something else is coming to the same light.
Armor Class 13 (natural armor)
Hit Points 10 (4d4)
Speed 5 ft., fly 30 ft.
- STR
- 3 (-4)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 1 (-5)
- WIS
- 12 (+1)
- CHA
- 4 (-3)
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 1/4
Traits
Drawn to Light. The lamp-moth must move toward the brightest light source it can see within 120 feet unless it is being attacked. A creature carrying an open flame has disadvantage on Dexterity (Stealth) checks while lamp-moths are within 60 feet of it.
Actions
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.





