Kot Bayun

Medium Monstrosity, Neutral

Armor Class 15 (natural armor)

Hit Points 66 (12d8 + 12)

Speed walk +20

Challenge 3

STR
16
+3
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
16
+3
CHA
17
+3

Saving Throws dex +5

Skills Stealth +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan

Actions

Multiattack. The kot bayun can use its Slumbering Song. It then makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Invisibility. The kot bayun magically turns invisible until it attacks or uses Slumbering Song, or until its concentration ends (as if concentrating on a spell). Any equipment the kot bayun wears or carries is invisible with it.

Slumbering Song. The kot bayun sings a magical song to one creature it can see within 60 feet of it. The target must succeed on a DC 13 Charisma saving throw on fall unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the kot bayun uses a bonus action on its subsequent turns to continue singing, the target has disadvantage on this saving throw. Otherwise, the effect ends for a target if the target takes damage while below half its hp maximum.

Healing Purr (2/Day). The kot bayun purrs at a creature it can see within 15 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness.

Source: Tome of Beasts 2023 · OGL/Open