Kaveph

Huge Aberration, neutral evil

Armor Class 16 (natural armor)

Hit Points 136 (13d12+52)

Speed walk +30

Challenge 6

STR
21
+5
DEX
13
+1
CON
18
+4
INT
8
-1
WIS
10
+0
CHA
7
-2

Saving Throws con +7, dex +4

Damage Vulnerabilities radiant

Damage Resistances cold

Senses blindsight 90 ft. (blind beyond this radius), passive Perception 10

Languages Void Speech

Special Abilities

Rampage. When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack.

Actions

Multiattack. The kaveph makes two smash attacks.

Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.

Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Reactions

Revenge. When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.

Source: Tome of Beasts 2 · OGL/Open