Kaveph
Huge Aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 136 (13d12+52)
Speed walk +30
Challenge 6
Saving Throws con +7, dex +4
Damage Vulnerabilities radiant
Damage Resistances cold
Senses blindsight 90 ft. (blind beyond this radius), passive Perception 10
Languages Void Speech
Special Abilities
Rampage. When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack.
Actions
Multiattack. The kaveph makes two smash attacks.
Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.
Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Reactions
Revenge. When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.
Source: Tome of Beasts 2 · OGL/Open