Jackalwere Pack Leader

Medium Fiend

Armor Class 12

Hit Points 36 (8d8)

Speed walk +40

Challenge 2

STR
10
+0
DEX
14
+2
CON
10
+0
INT
12
+1
WIS
10
+0
CHA
14
+2

Skills stealth +4, deception +4, perception +2

Damage Resistances damage from nonmagical, non-silvered weapons

Senses darkvision 60 ft., passive Perception 12

Languages Common (cant speak in jackal form)

Special Abilities

Chaotic Evil. The jackalwere radiates a Chaotic and Evil aura.

Keen Hearing and Smell. The jackalwere has advantage on Perception checks that rely on hearing and smell.

Pack Tactics. The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated.

Truth Aversion. The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie.

Actions

Bite (Jackal or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Scimitar (Human or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sleep Gaze (Gaze, Hybrid Form Only). One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.

Multiattack. The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze.

Bonus Actions

Shapeshift. The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies.

Combat. The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target. It then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open