Jackalwere Pack Leader — fantasy monster illustration. Jackalwere Pack Leader is a medium fiend (Challenge Rating 2).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Jackalwere Pack Leader is already filled in.
Summon art →

Jackalwere Pack Leader

Medium Fiend

AC
12
HP
36
Speed
40
CR
2

Armor Class 12

Hit Points 36 (8d8)

Speed 40 ft.


STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)

Skills Stealth +4, Deception +4, Perception +2

Damage Resistances damage from nonmagical, non-silvered weapons

Senses darkvision 60 ft., passive Perception 12

Languages Common (cant speak in jackal form)

Challenge 2


Traits

Chaotic Evil. The jackalwere radiates a Chaotic and Evil aura.

Keen Hearing and Smell. The jackalwere has advantage on Perception checks that rely on hearing and smell.

Pack Tactics. The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated.

Truth Aversion. The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie.

Actions

Bite (Jackal or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Scimitar (Human or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sleep Gaze (Gaze, Hybrid Form Only). One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.

Multiattack. The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze.

Bonus Actions

Shapeshift. The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies.

Combat. The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target. It then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances.

Community Images

Jackalwere Pack Leader — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022