Invisible Stalker

Medium Elemental

Armor Class 14

Hit Points 104 (16d8+32)

Speed fly +50, walk +50

Challenge 6

STR
16
+3
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
10
+0

Skills stealth +7, perception +5

Damage Resistances damage from nonmagical weapons

Damage Immunities poison

Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 15

Languages Auran, Common

Special Abilities

Invisibility. The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.

Wind Tracker. If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.

Elemental Nature. An invisible stalker doesnt require air, sustenance, or sleep.

Actions

Multiattack. The stalker makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.

Bonus Actions

Gust (Recharge 6). The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open