Invisible Stalker
Medium Elemental
Armor Class 14
Hit Points 104 (16d8+32)
Speed fly +50, walk +50
Challenge 6
Skills stealth +7, perception +5
Damage Resistances damage from nonmagical weapons
Damage Immunities poison
Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages Auran, Common
Special Abilities
Invisibility. The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
Wind Tracker. If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
Elemental Nature. An invisible stalker doesnt require air, sustenance, or sleep.
Actions
Multiattack. The stalker makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.
Bonus Actions
Gust (Recharge 6). The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open