Invisible Stalker
Medium Elemental
Armor Class 14
Hit Points 104 (16d8+32)
Speed 50 ft., fly 50 ft.
- STR
- 16 (+3)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Skills Stealth +7, Perception +5
Damage Resistances damage from nonmagical weapons
Damage Immunities poison
Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages Auran, Common
Challenge 6
Traits
Invisibility. The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
Wind Tracker. If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
Elemental Nature. An invisible stalker doesnt require air, sustenance, or sleep.
Actions
Multiattack. The stalker makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.
Bonus Actions
Gust (Recharge 6). The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.






