Ice Bogie
Small Fey, chaotic neutral
Armor Class 12
Hit Points 10 (3d6)
Speed walk +25
Challenge 1/8
Saving Throws dex +4
Skills stealth +4
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, petrified, poisoned, unconscious
Senses darkvision 30 ft., passive Perception 8
Languages Primordial
Special Abilities
Nimble Escape. The bogie can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics. The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Icicle Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.
Spiteful Hail. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.
Reactions
Frosty Aid (1/Day). Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.
Source: Tome of Beasts 2 · OGL/Open