Ice Bogie

Small Fey, chaotic neutral

Armor Class 12

Hit Points 10 (3d6)

Speed walk +25

Challenge 1/8

STR
7
-2
DEX
14
+2
CON
10
+0
INT
8
-1
WIS
7
-2
CHA
12
+1

Saving Throws dex +4

Skills stealth +4

Damage Vulnerabilities fire

Damage Immunities cold, poison

Condition Immunities charmed, petrified, poisoned, unconscious

Senses darkvision 30 ft., passive Perception 8

Languages Primordial

Special Abilities

Nimble Escape. The bogie can take the Disengage or Hide action as a bonus action on each of its turns.

Pack Tactics. The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Icicle Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.

Spiteful Hail. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.

Reactions

Frosty Aid (1/Day). Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.

Source: Tome of Beasts 2 · OGL/Open