Horde Demon — fantasy monster illustration. Horde Demon is a medium fiend (Challenge Rating 3).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Horde Demon is already filled in.
Summon art →

Horde Demon

Medium Fiend

AC
13
HP
52
Speed
40
CR
3

Armor Class 13

Hit Points 52 (8d8+16)

Speed 40 ft.


STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)

Damage Resistances cold, fire, lightning; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal

Challenge 3


Traits

Chaotic Evil. The demon radiates a Chaotic and Evil aura.

Radiant Weakness. If the demon takes radiant damage while it is bloodied, it is frightened for 1 minute.

Varied Shapes. Each horde demon has a unique combination of attacks and powers. Roll 1d10 once or twice, rerolling duplicates, or choose one or two features from the following table. A horde demons features determine the attacks it can make.

1 Bat Head. The demon emits a 15-foot cone of cacophonous sound. Each creature in the area makes a DC 12 Constitution saving throw, taking 7 (2d6) thunder damage on a failed save or half damage on a success.

2 Bulging Eyes (Gaze). A creature within 60 feet makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (2d6) psychic damage and is frightened until the end of its next turn.

3 Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

4 Fangs. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

5 Goat Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target makes a DC 13 Strength saving throw, falling prone on a failure.

6 Lamprey Mouth. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the lamprey mouth attack can be used only on this target and automatically hits.

7 Porcupine Quills. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

8 Scorpion Tail Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

9 Tentacle Arms Melee Weapon Attack: +5 to hit, reach 15 ft. , one target. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the tentacle arms attack can only be used on this target.

10 Whispering Mouth. The demon targets a creature within 30 feet that can hear it. The target makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (1d8 + 3) psychic damage and is magically cursed until the start of the demons next turn. While cursed, the demons attacks against the target are made with advantage, and the target has disadvantage on saving throws against the demons Whispering Mouth.

Actions

Multiattack. The demon makes two attacks using any attack granted by its Varied Shapes trait.

Community Images

Horde Demon — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022