Haakjir
Medium Monstrosity, neutral
Armor Class 15 (natural armor)
Hit Points 52 (8d8+16)
Speed 40 ft., burrow 15 ft., climb 30 ft.
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 8 (-1)
Skills Perception +0
Damage Resistances acid, piercing, slashing
Senses darkvision 120', tremorsense 30', passive Perception 14
Languages understands Undercommon but can't speak
Challenge 3
Traits
Earth Climb. Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
Earth Glide. Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
Earthen Claws. Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Stone Camouflage. Advantage: Dex (Stealth) to hide in rocky terrain.
Actions
Multiattack. One Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.






