Haakjir

Medium Monstrosity, neutral

Armor Class 15 (natural armor)

Hit Points 52 (8d8+16)

Speed walk +40, climb +30, burrow +15

Challenge 3

STR
17
+3
DEX
16
+3
CON
15
+2
INT
5
-3
WIS
10
+0
CHA
8
-1

Skills perception +0

Damage Resistances acid, piercing, slashing

Senses darkvision 120', tremorsense 30', passive Perception 14

Languages understands Undercommon but can't speak

Special Abilities

Earth Climb. Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.

Earth Glide. Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.

Earthen Claws. Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.

Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Stone Camouflage. Advantage: Dex (Stealth) to hide in rocky terrain.

Actions

Multiattack. One Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.

Source: Tome of Beasts 3 · OGL/Open