Grimalkin

Medium Monstrosity

Armor Class 13

Hit Points 22 (4d8+4)

Speed walk +50, climb +40

Challenge 1/2

STR
14
+2
DEX
16
+3
CON
12
+1
INT
6
-2
WIS
14
+2
CHA
10
+0

Skills stealth +5, perception +4

Senses darkvision 60 ft., passive Perception 14

Special Abilities

Keen Smell. The grimalkin has advantage on Perception checks that rely on smell.

Actions

Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Bonus Actions

Opportune Bite (True Form Only). The grimalkin makes a bite attack against a prone creature.

Shapeshift. The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open