Grimalkin
Medium Monstrosity
Armor Class 13
Hit Points 22 (4d8+4)
Speed 50 ft., climb 40 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 6 (-2)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Skills Stealth +5, Perception +4
Senses darkvision 60 ft., passive Perception 14
Challenge 1/2
Traits
Keen Smell. The grimalkin has advantage on Perception checks that rely on smell.
Actions
Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Bonus Actions
Opportune Bite (True Form Only). The grimalkin makes a bite attack against a prone creature.
Shapeshift. The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.






