Grey Captain
Medium undead, lawful evil
The last captain of the customs hulk never struck his colours; the fog just took the hulk around him. He walks the mudflat muster now with his sword dry, calling drowned crews back into line by name.
Armor Class 17 (captain's plate)
Hit Points 190 (20d8 + 100)
Speed 30 ft., swim 30 ft.
- STR
- 19 (+4)
- DEX
- 16 (+3)
- CON
- 20 (+5)
- INT
- 13 (+1)
- WIS
- 15 (+2)
- CHA
- 18 (+4)
Saving Throws Str +7, Wis +5
Skills Perception +5
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 15
Languages Common
Challenge 8
Traits
Parry. As a reaction to being hit by a melee attack, the captain adds 3 to its AC against that attack, potentially causing it to miss.
Rally. As a bonus action, the captain rallies allies. Each allied undead within 30 feet gains 7 (2d6) temporary hit points and can move up to 10 feet without provoking opportunity attacks.
Actions
Multiattack. The captain makes three cutlass attacks.
Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.





