Goat-Man
Medium Monstrosity, Chaotic Evil
False
Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 40 ft.
- STR
- 19 (+4)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 8 (-1)
Saving Throws Dex +4
Skills Stealth +6, Athletics +6, Acrobatics +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, Giant, and Trollkin but can’t speak
Challenge 3
Traits
Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.






