Goat-Man

Medium Monstrosity, Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 65 (10d8 + 20)

Speed walk +40

Challenge 3

STR
19
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
8
-1

Saving Throws dex +4

Skills Stealth +6, Athletics +6, Acrobatics +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 11

Languages understands Common, Giant, and Trollkin but can’t speak

Special Abilities

Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Source: Tome of Beasts 2023 · OGL/Open