Goat-Man — fantasy monster illustration. Goat-Man is a medium monstrosity (Challenge Rating 3).

Image: FTTHelper

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Goat-Man

Medium Monstrosity, Chaotic Evil

AC
14
HP
65
Speed
40
CR
3

False


Armor Class 14 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 40 ft.


STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)

Saving Throws Dex +4

Skills Stealth +6, Athletics +6, Acrobatics +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 11

Languages understands Common, Giant, and Trollkin but can’t speak

Challenge 3


Traits

Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Community Images

Goat-Man — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022