Goat-Man
Medium Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed walk +40
Challenge 3
Saving Throws dex +4
Skills Stealth +6, Athletics +6, Acrobatics +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, Giant, and Trollkin but can’t speak
Special Abilities
Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Source: Tome of Beasts 2023 · OGL/Open