Goat-Man
Medium Monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 65 (10d8+20)
Speed walk +40
Challenge 3
Saving Throws dex +4
Skills stealth +6, athletics +6, acrobatics +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant, Trollkin, but cannot speak
Special Abilities
Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
Actions
Multiattack. The goat-man makes one bite attack and one slam attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Source: Tome of Beasts · OGL/Open