Fungi, Void Fungus

Medium Plant, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 65 (10d8+20)

Speed walk +30

Challenge 3

STR
15
+2
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
4
-3

Skills perception +3

Damage Vulnerabilities radiant

Damage Resistances cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned

Senses blindsight 120' (blind beyond), passive Perception 15

Languages understands Common and Void Speech but can't speak, telepathy 60'

Special Abilities

False Appearance. While motionless indistinguishable from patch of glowing fungus.

Illumination. Sheds dim light in a 10 ft. radius.

Actions

Multiattack. 2 Poisonous Mycelium or Psychic Blasts. If it hits one creature with both Blasts target charmed 1 min (DC 13 Cha negates) and can re-save at end of each of its turns success ends effect on itself.

Poisonous Mycelium. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 7 (2d6) poison and poisoned until end of its next turn (DC 13 Con not poisoned.)

Psychic Blast. Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (2d8+3) psychic.

Consume Energy. Hair-like tendrils dangling from its cap flash as it draws psychic energy from creature it can see within 30' of it. Target 18 (4d8) psychic (DC 13 Cha half). Fungus regains equal hp.

Source: Tome of Beasts 3 · OGL/Open