Summon a portrait of this monster
Describe it your way — Flood Bell is already filled in.
Summon art →

Flood Bell

Large construct, lawful neutral

AC
16
HP
161
Speed
25
CR
7

When the river threatens, the warning towers walk down to the waterline on timber legs. A flood bell rings the villages awake with a note you feel in your ribs, and its keepers swear the bell decides for itself when the danger is real.


Armor Class 16 (bronze bell housing and tower timbers)

Hit Points 161 (17d10 + 68)

Speed 25 ft.


STR
18 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws Con +7, Str +7

Skills Athletics +7

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages understands Common but cannot speak

Challenge 7


Traits

Immutable Form. The bell is immune to any spell or effect that would alter its form.

Tower Walker. The bell ignores difficult terrain made of mud, floodwater, or debris, and it can wade through water up to 15 feet deep without penalty.

Actions

Multiattack. The bell makes two tidal slam attacks.

Tidal Slam. Melee Attack Roll: +7, reach 10 ft. Hit: 25 (6d6 + 4) Bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from the bell.

Warning Peal (Recharge 5–6). The bell rings a deep rallying note. Each ally within 60 feet of the bell that can hear it gains 15 temporary hit points and has advantage on saving throws against being frightened for 1 minute.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022