Flinderbeast

small Fey

Armor Class 14

Hit Points 38

Speed walk +30, climb +20

Challenge 1

STR
12
+1
DEX
18
+4
CON
10
+0
INT
6
-2
WIS
12
+1
CHA
16
+3

Saving Throws cha +3, con +0, dex +4, int -2, str +1, wis +1

Damage Resistances acid,Fey Resilience

Senses darkvision 60 ft.

Languages Sylvan

Special Abilities

Fey Resilience. The flinderbeast is resistant to the charmed and unconscious conditions.

Heightened Hearing and Smell. The flinderbeast's Perception 18 when perceiving by hearing or smell.

Actions

Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) piercing damage plus 3 (1d6) acid damage.

Acid Spit. _Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d6+4) acid damage.

Breath of Flinders (Recharge 5-6). The flinderbeast exhales splinters in a 15-foot cone. Each creature in that area must make a DC 14 DEX save, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Short Step. The flinderbeast teleports to an unoccupied space it can see within 15 feet of it.

Reactions

Catch Snack. When the flinderbeast is the target of a ranged weapon attack that uses ammunition made mostly of wood, such as an arrow, the flinderbeast can attempt to catch and eat the ammunition. The flinderbeast must make a DC 14 DEX save. On a success, it gains 3 (1d6) temporary HP and prevents the attack's damage.

Source: Black Flag SRD · OGL/Open