Fey Knight — fantasy monster illustration. Fey Knight is a medium fey (Challenge Rating 4).

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Fey Knight

Medium Fey

AC
16
HP
58
Speed
35
CR
4

Armor Class 16

Hit Points 58 (9d8+18)

Speed 35 ft., fly 60 ft.


STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws Cha +5, Dex +6, Wis +5

Skills Nature +3, Stealth +6, Survival +5, Deception +5, Perception +5

Condition Immunities charmed, unconscious

Senses passive Perception 15

Languages Common, Elvish, Sylvan

Challenge 4


Traits

Faerie Form. The knight can magically change its size between Medium and Tiny as an action. While tiny, the bludgeoning, piercing, and slashing damage dealt by the knights attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. Its statistics are otherwise unchanged.

Faerie Light. As a bonus action, the knight can cast dim light for 30 feet, or extinguish its glow.

Actions

Multiattack. The knight makes two melee attacks.

Glittering Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 7 (2d6) cold fire or lightning damage (its choice).

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way.

Fey Glamour. The knight targets one humanoid within 30 feet. The target makes a DC 13 Wisdom saving throw. On a failure it is magically charmed by the knight for 1 day. If the knight or one of the knights allies harms the target the target repeats the saving throw ending the effect on itself on a success. If a targets saving throw is successful or if the effect ends for it the creature is immune to this knights Fey Charm for a year and a day.

Reactions

Natures Shield. When the knight would be hit by an attack while the knight is within 5 feet of a tree or other large plant, the knights AC magically increases by 3 against that attack as the plant interposes branches or vines between the knight and the attacker.

Community Images

Fey Knight — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022