Feral Hunter
medium Fey
Armor Class 14 (leather armor)
Hit Points 83
Speed walk +30
Challenge 3
Saving Throws cha +1, con +0, dex +3, int +0, str +0, wis +2
Damage Vulnerabilities necrotic
Damage Resistances frightened,Fey Resilience
Senses darkvision 60 ft.
Languages Common,Sylvan
Special Abilities
Fey Resilience. The feral hunter is resistant to the charmed and unconscious conditions.
Heightened Senses. The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.
Precise. A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).
Woodland Walk. Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Actions
Multiattack. The feral hunter makes two Hunting Knife or Longbow attacks.
Hunting Knife. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage.
Longbow. _Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage.
Bonus Actions
Mark Quarry. The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target.
Reactions
Reposition. When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.
Source: Black Flag SRD · OGL/Open