Ember Glider

Medium Monstrosity, unaligned

Armor Class 15 (natural armor)

Hit Points 44 (8d8+8)

Speed walk +40, climb +30

Challenge 2

STR
6
-2
DEX
16
+3
CON
13
+1
INT
3
-4
WIS
11
+0
CHA
10
+0

Saving Throws cha +2, dex +5

Skills perception +0

Damage Resistances poison

Damage Immunities fire

Senses passive Perception 12

Languages

Special Abilities

Fiery Nature. Is infused with elemental power and it requires only half the amount of air food and drink that a typical Monstrosity of its size needs.

Glide. Has membranes between its fore and hind limbs that expand while falling to slow its rate of descent to 60' per round landing on its feet and taking no falling damage. It can move up to 5 ft. horizontally for every 1' it falls. Can't gain height with its gliding membranes alone. If subject to a strong wind or lift of any kind can use updraft to glide farther.

Glow. Sheds dim light in a 10 ft. radius.

Heated Body. A creature that touches the ember glider or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire.

Keen Smell. Advantage: smell Wis (Percept) checks.

Actions

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage.

Brimstone Acorn. Ranged Weapon Attack: +5 to hit 20/60' one target 10 (2d6+3) fire. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 3 (1d6) fire at the start of each of its turns.

Blazing Tail (Recharge 5-6). Lashes its tail releasing an arc of fire. Each creature in a 15 ft. cone: 14 (4d6) fire (DC 13 Dex half). The fire ignites flammable objects in area that aren't being worn or carried.

Source: Tome of Beasts 3 · OGL/Open