Ember Glider
Medium Monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 44 (8d8+8)
Speed walk +40, climb +30
Challenge 2
Saving Throws cha +2, dex +5
Skills perception +0
Damage Resistances poison
Damage Immunities fire
Senses passive Perception 12
Languages —
Special Abilities
Fiery Nature. Is infused with elemental power and it requires only half the amount of air food and drink that a typical Monstrosity of its size needs.
Glide. Has membranes between its fore and hind limbs that expand while falling to slow its rate of descent to 60' per round landing on its feet and taking no falling damage. It can move up to 5 ft. horizontally for every 1' it falls. Can't gain height with its gliding membranes alone. If subject to a strong wind or lift of any kind can use updraft to glide farther.
Glow. Sheds dim light in a 10 ft. radius.
Heated Body. A creature that touches the ember glider or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire.
Keen Smell. Advantage: smell Wis (Percept) checks.
Actions
Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage.
Brimstone Acorn. Ranged Weapon Attack: +5 to hit 20/60' one target 10 (2d6+3) fire. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 3 (1d6) fire at the start of each of its turns.
Blazing Tail (Recharge 5-6). Lashes its tail releasing an arc of fire. Each creature in a 15 ft. cone: 14 (4d6) fire (DC 13 Dex half). The fire ignites flammable objects in area that aren't being worn or carried.
Source: Tome of Beasts 3 · OGL/Open