Eleinomae — fantasy monster illustration. Eleinomae is a medium fey (Challenge Rating 5).

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Eleinomae

Medium Fey, chaotic evil

AC
18
HP
112
Speed
30
CR
5

Eleinomae, or marsh nymphs, are beautiful fey who hold sway over many wetlands, from the chill to the tropical. They wear distinctive dresses fashioned from reeds and water lilies.
Nets for Travelers. Eleinomae are cruel and depraved creatures that seduce travelers with charms and illusions, then lead them to a watery grave. To capture their victims, eleinomae weave a net from swamp reeds and grasses, and decorate it with beautiful blossoms that release an intoxicating, bewitching aroma.
Aquatic Cemeteries. They are known to keep the most handsome captives as companions—for a time, at least, but they invariably grow weary of their company and drown them. Many eleinomae preserve the bodies of previous mates in aquatic cemeteries where the corpses float among fields of water lilies, and they spend much time singing to the dead. Such watery graveyards are often guarded by charmed allies of the eleinomae or other caretakers.
Vain Singers. While eleinomae have few weaknesses, their vanity and overconfidence can be exploited to vanquish them. They are proud of their sweet voices and clever creation of songs and harmonies.


Armor Class 18

Hit Points 112 (15d8+45)

Speed 30 ft., swim 30 ft.


STR
13 (+1)
DEX
19 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Cha +7, Con +6, Dex +7, Int +5, Str +4, Wis +5

Skills Insight +5, Deception +7, Perception +5

Senses passive Perception 15

Languages Aquan, Common, Elvish, Sylvan

Challenge 5


Traits

Unearthly Grace. The eleinomae's Charisma modifier is added to its armor class (included above).

Reed Walk. The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment.

Innate Spellcasting. the eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: at will: dancing lights 3/day each: charm person, suggestion 2/day each: hallucinatory terrain, major image

Actions

Multiattack. The eleinomae makes three dagger attacks and one reed flower net attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.

Reed Flower Net. Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022