Duskthorn Dryad
Medium Fey, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 77 (14d8 + 14)
Speed walk +30
Challenge 3
Saving Throws con +3, wis +4
Skills Nature +6, Stealth +7, Deception +9, Perception +4, Persuasion +9, Animal Handling +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan, Umbral
Special Abilities
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Actions
Multiattack. The duskthorn dryad makes two Thorned Slam or Thorn attacks.
Thorned Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Thorn. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
Children of the Forest (1/Day). The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action.
Spellcasting. The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17): At will: druidcraft 3/day each: charm person, entangle, invisibility 1/day each: barkskin, spike growth, suggestion
Source: Tome of Beasts 2023 · OGL/Open