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Drowned Deckhand

Medium undead, neutral evil

AC
11
HP
65
Speed
25
CR
1/2

The Drift keeps the crews it takes, barnacles and all, and sets them hauling lines no living hand will touch. A drowned deckhand still knows its knots and still reports to the hulk bell, swinging its fists at anything that boards without orders.


Armor Class 11 (waterlogged coat)

Hit Points 65 (10d8 + 20)

Speed 25 ft., swim 25 ft.


STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)

Damage Resistances cold

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Common but cannot speak

Challenge 1/2


Traits

Shambling Crew. The deckhand has advantage on attack rolls against a creature if another drowned deckhand is within 5 feet of that creature.

Actions

Barnacled Fist. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022