Drowned Deckhand
Medium undead, neutral evil
The Drift keeps the crews it takes, barnacles and all, and sets them hauling lines no living hand will touch. A drowned deckhand still knows its knots and still reports to the hulk bell, swinging its fists at anything that boards without orders.
Armor Class 11 (waterlogged coat)
Hit Points 65 (10d8 + 20)
Speed 25 ft., swim 25 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 6 (-2)
- WIS
- 10 (+0)
- CHA
- 5 (-3)
Damage Resistances cold
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but cannot speak
Challenge 1/2
Traits
Shambling Crew. The deckhand has advantage on attack rolls against a creature if another drowned deckhand is within 5 feet of that creature.
Actions
Barnacled Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.





