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Drowned Consul

Medium undead, lawful evil

AC
16
HP
212
Speed
30
CR
10

Before the harbour silted, the consul collected the anchorage tax in a dry office with a clean seal. He collects it still, in water up to his knees, with the same seal. The coin has changed — he takes breath and years now — but the receipts are still written out neatly.


Armor Class 16 (waterlogged consular robes)

Hit Points 212 (25d8 + 100)

Speed 30 ft., swim 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)

Saving Throws Cha +9, Wis +6

Skills Deception +9, Perception +6

Damage Resistances cold, necrotic

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common, Aquan

Challenge 10


Traits

Soul Tax. When the consul deals Necrotic damage to a creature, it gains temporary hit points equal to half the Necrotic damage dealt. It can hold no more than 20 temporary hit points from this trait at a time.

Turn Resistance. The consul has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. The consul makes three tithe touch attacks.

Tithe Touch. Melee Attack Roll: +8, reach 5 ft. Hit: 22 (4d8 + 4) Necrotic damage.

Soul Tithe. One creature within 30 feet must succeed on a DC 17 Charisma saving throw or take 22 (5d8) Necrotic damage, or half as much on a success. The consul gains temporary hit points equal to half the damage dealt.

Compelling Levy (Recharge 5–6). One creature the consul can see within 60 feet must succeed on a DC 17 Charisma saving throw or be charmed by the consul for 1 minute. While charmed it regards the consul as its lawful creditor and will not attack it. The target can repeat the save at the end of each of its turns.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022