Medium Dragon, lawful neutral
Armor Class 16 (natural armor)
Hit Points 110 (13d8+52)
Speed fly +50, walk +25
Challenge 5
Skills perception +5
Condition Immunities charmed, frightened
Senses darkvision 60', passive Perception 15
Languages Common, Draconic, Halfling
Charge. If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone).
Speak with Beasts. Communicate with Beasts as if shared language.
Multiattack. One Ram attack and two Claw attacks.
Ram. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage.
Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) slashing damage.
Charm Animals. Charms any number of Beasts with an Int of 3 or less that it can see within 30' of it. Each target magically charmed for 1 hr (DC 15 Wis negates). Charmed targets obey drake's verbal commands. If target's savesucceeds/effect ends for it target is immune to drake's Charm Animals for next 24 hrs.
Breath Weapons (Recharge 5-6). Uses one of the following:Calming Breath Breathes a cloud of soothing gas around itself. Each creature within 30' of it: become indifferent about creatures that it is hostile toward within 100' of the drake for 1 hr (DC 15 Cha negates). Indifference ends if creature is attacked harmed by a spell or witnesses any of its allies being harmed. Frightened creatures within 30' of drake are no longer frightened.Protective Roar Each hostile creature in 30' cone: 21 (6d6) thunder (DC 15 Con half). Each friendly Beast in area gains 5 (1d10) temp hp or 11 (2d10) temp hp if it is charmed by the drake.
Shepherd's Safeguard. When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast.
Source: Tome of Beasts 3 · OGL/Open