Drake, Shepherd
Medium Dragon, lawful neutral
Armor Class 16 (natural armor)
Hit Points 110 (13d8+52)
Speed fly +50, walk +25
Challenge 5
Skills perception +5
Condition Immunities charmed, frightened
Senses darkvision 60', passive Perception 15
Languages Common, Draconic, Halfling
Special Abilities
Charge. If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone).
Speak with Beasts. Communicate with Beasts as if shared language.
Actions
Multiattack. One Ram attack and two Claw attacks.
Ram. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage.
Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) slashing damage.
Charm Animals. Charms any number of Beasts with an Int of 3 or less that it can see within 30' of it. Each target magically charmed for 1 hr (DC 15 Wis negates). Charmed targets obey drake's verbal commands. If target's savesucceeds/effect ends for it target is immune to drake's Charm Animals for next 24 hrs.
Breath Weapons (Recharge 5-6). Uses one of the following:Calming Breath Breathes a cloud of soothing gas around itself. Each creature within 30' of it: become indifferent about creatures that it is hostile toward within 100' of the drake for 1 hr (DC 15 Cha negates). Indifference ends if creature is attacked harmed by a spell or witnesses any of its allies being harmed. Frightened creatures within 30' of drake are no longer frightened.Protective Roar Each hostile creature in 30' cone: 21 (6d6) thunder (DC 15 Con half). Each friendly Beast in area gains 5 (1d10) temp hp or 11 (2d10) temp hp if it is charmed by the drake.
Reactions
Shepherd's Safeguard. When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast.
Source: Tome of Beasts 3 · OGL/Open