Drainpipe Gargoyle
Medium Elemental
Armor Class 15
Hit Points 45 (6d8+18)
Speed fly +60, walk +30
Challenge 2
Saving Throws con +5, str +4
Skills perception +4
Damage Resistances piercing and slashing damage from nonmagical, non-adamantine weapons
Damage Immunities poison
Condition Immunities fatigue, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 14
Languages Terran
Special Abilities
False Appearance. While motionless, the gargoyle is indistinguishable from a normal statue.
Elemental Nature. Gargoyles dont require air, sustenance, or sleep.
Actions
Multiattack. The gargoyle attacks with its bite and its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Spit (Recharge 5-6). The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open