Medium Elemental
Armor Class 15
Hit Points 45 (6d8+18)
Speed fly +60, walk +30
Challenge 2
Saving Throws con +5, str +4
Skills perception +4
Damage Resistances piercing and slashing damage from nonmagical, non-adamantine weapons
Damage Immunities poison
Condition Immunities fatigue, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 14
Languages Terran
False Appearance. While motionless, the gargoyle is indistinguishable from a normal statue.
Elemental Nature. Gargoyles dont require air, sustenance, or sleep.
Multiattack. The gargoyle attacks with its bite and its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Spit (Recharge 5-6). The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open