Domovoi

Medium Fey, Chaotic Neutral

Armor Class 15 (natural armor)

Hit Points 93 (11d8 + 44)

Speed walk +30

Challenge 4

STR
19
+4
DEX
13
+1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
16
+3

Skills Perception +2, Intimidation +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities acid, lightning

Condition Immunities False

Senses darkvision 60 ft., passive Perception 12

Languages Common, Dwarvish, Elvish

Special Abilities

House Guardian. When the domovoi finishes a long rest in a structure with up to 2,500 square feet of floor space, the structure becomes magically protected. This works like the guards and wards spell, except the domovoi can choose only two effects from the spell to place in the warded area.

Actions

Multiattack. The domovoi makes two Slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Invisibility. The domovoi magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the domovoi wears or carries is invisible with it.

Spellcasting. The domovoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): At will: alter self 3/day each: darkness, haste

Bonus Actions

Protector's Step. The domovoi magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space within a structure protected by its House Guardian trait or within 30 feet of the exterior of that structure. Swirls of golden light, sparkles of starlight, or tendrils of inky shadow (the domovoi's choice) appear at the origin and destination when it uses this bonus action.

Source: Tome of Beasts 2023 · OGL/Open