Deva

Medium Celestial

Armor Class 17

Hit Points 153 (18d8+72)

Speed fly +90, walk +30

Challenge 10

STR
18
+4
DEX
18
+4
CON
18
+4
INT
18
+4
WIS
20
+5
CHA
20
+5

Saving Throws cha +9, wis +9

Skills insight +9, religion +9, perception +9

Damage Resistances radiant; damage from nonmagical weapons

Condition Immunities charmed, exhaustion, frightened

Senses truesight 30 ft., passive Perception 19

Languages all, telepathy 120 ft.

Special Abilities

Magic Resistance. The deva has advantage on saving throws against spells and magical effects.

Aligned. An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil.

Celestial Dissolution. When an angel dies, its body and equipment dissolve into motes of light.

Detect Alignment. An angel knows the alignment, if any, of each creature within 30 feet that it can see.

Immortal Nature. An angel doesnt require air, sustenance, or sleep.

Actions

Multiattack. The deva makes two attacks.

Celestial Hammer (Deva Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit the target can't make opportunity attacks against the deva until the beginning of the targets next turn.

Divine Blast. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Radiant Energy (1/Day). The deva touches a creature other than itself. If the target is unwilling the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness curse deafness disease or poison on the target. Alternatively the deva can choose to deal 60 radiant damage to the target.

Change Form. The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics including speech and telepathy except that it has the size movement modes and traits of its new form.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open