Demon, Vetala

Medium Fiend, chaotic evil

Armor Class 15

Hit Points 114 (12d8+60)

Speed walk +40

Challenge 8

STR
10
+0
DEX
20
+5
CON
20
+5
INT
14
+2
WIS
16
+3
CHA
17
+3

Saving Throws dex +8, wis +6

Skills perception +3

Damage Vulnerabilities radiant

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 60', passive Perception 16

Languages Abyssal, Common, telepathy 120'

Special Abilities

Corpse Stride. Once on its turn use 10 ft. of move to step magically into one corpse/Undead within reach and emerge from 2nd within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd.

Graveyard Walker. Difficult terrain composed of tombstones grave dirt corpses or other objects or features common to graveyards and necropolises doesn't cost it extra move and it can move through graveyard objects and structures (ex: sarcophagus mausoleum) as if difficult terrain. It takes 5 (1d10) force if it ends turn inside object.

Magic Resistance. Advantage: spell/magic effect saves.

Master of Undeath. Humanoid it kills or Undead it controls rises in 1 min as skeleton/zombie (vetala's choice) unless Humanoid restored to life or body destroyed. Max 20 total under its control at a time.

Shepherd of Death. When an Undead under the vetala's control hits with any weapon the weapon deals an extra 4 (1d8) necrotic.

Actions

Multiattack. Two Claw attacks.

Claws. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic.

Raise Corpse. One Humanoid corpse it can see within 30' of it rises as a skeleton or zombie (vetala's choice) under vetala's control.

Bonus Actions

Command Corpse. Commands one Undead under its control that it can see to make a weapon attack as reaction. If so has advantage.

Reactions

Corpse Detonation. When Undead under its control is reduced to 0 hp vetala can force it to explode. Each creature that isn't Undead or vetala within 5 ft. of exploding Undead: 10 (3d6) bludgeoning damage (if zombie) or slashing (if skeleton) damage and 5 (2d4) poison (DC 15 Dex half).

Source: Tome of Beasts 3 · OGL/Open