Deathcap Myconid

Medium Plant, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 90 (12d8 + 36)

Speed walk +20

Challenge 4

STR
14
+2
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
11
+0
CHA
9
-1

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 10

Languages

Special Abilities

Sunlight Hypersensitivity. The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.

Spore-Coated Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.

Eject Spores. The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.

Source: Tome of Beasts 2023 · OGL/Open