Deathcap Myconid
Medium Plant, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 90 (12d8 + 36)
Speed walk +20
Challenge 4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 10
Languages —
Special Abilities
Sunlight Hypersensitivity. The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Multiattack. The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks.
Spore-Coated Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage.
Eject Spores. The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.
Source: Tome of Beasts 2023 · OGL/Open