Summon a portrait of this monster
Describe it your way — Current Sprite is already filled in.
Summon art →

Current Sprite

Small fey, chaotic neutral

AC
14
HP
58
Speed
10
CR
1/2

A laughing ripple with eyes, riding the seams where fast water meets slow. Barge crews leave ribbons on prow nails to coax it into pushing rather than dawdling.


Armor Class 14 (fluid grace)

Hit Points 58 (13d6 + 13)

Speed 10 ft., fly 30 ft., swim 40 ft.


STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)

Skills Nature +3, Perception +4

Damage Resistances cold

Senses passive Perception 14

Languages understands Common and Sylvan but speaks only Sylvan

Challenge 1/2


Traits

River Seam Walker. The sprite can hover over water and ignores movement penalties from currents. It can pass through the space of a boat without disturbing its course unless it wishes otherwise.

Shift the Flow (Recharge 5–6). The sprite stirs the water in a 15-foot cube it can see within 30 feet. That area becomes difficult terrain for boats and swimmers of the sprite's choice until the start of the sprite's next turn, or clear sailing if the sprite favours them.

Actions

Push-Pole. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.

Spill Current. One creature in water within 30 feet must succeed on a DC 13 Dexterity saving throw or be pushed 10 feet along the current and knocked prone in shallow water. On a success it is pushed half as far and stays upright.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022